![]() ![]() (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack.(a) a shortbow and quiver of 20 arrows or (b) a shortsword.(a) a shortsword or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Acrobatics, Athletics, Deception, History, Insight, Intimidation, Perception, Performance, Persuasion, Religion, Sleight of Hand, and Stealth.Tools: Thieves' tools, disguise kit, poisoner's kit.Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Ninja level after 1st.Hit Points at 1st Level: 8 + your Constitution modifier.Class FeaturesĪs a Ninja, you gain the following class features Hit Points First, Dexterity should be your highest ability score, followed by Wisdom. You can make a Ninja quickly by following these suggestions. Ninja is a Hybrid Class of Monk and Rogue, usually a guerrilla peasant taking on the nobility but they can be found among all ranks and types of warriors. She grips the kunai beneath her robes, waits for the opportune moment, then ducks into the nearest shadow and vanishes. She keeps her expression casual but never lets the host out of her sight, the baron over these lands who just raised taxes on the peasantry for the third time this month. An elvish woman stands in the corner, having bribed and disguised and bluffed her way in. ![]() ![]() T he nobles are all talking amongst themselves, enjoying their quiet party. ![]()
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